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d) lose height, when necessary, either all on one go or in smaller quanta? E.g. the last flight to the door.??
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*[slamo] Yes, flying is faster horizontally than running because of the friction.%%% %%%I made a route change as well. Going right after you grab the tank, doing the loop, and then getting the gems in the%%% stone room after saves about 20 frames. I should have a new WIP up fairly soon.?
*[user:slamo] Yes, flying is faster horizontally than running because of the friction.%%% %%%I made a route change as well. Going right after you grab the tank, doing the loop, and then getting the gems in the%%% stone room after saves about 20 frames. I should have a new WIP up fairly soon.?
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[module:youtube|v=f9w9Y9CfsT4|flashblock]?
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I thought the teleporters would be useful here, but I just couldn't see a good route involving them. I'm pretty happy with what I came up with, especially getting the last gem. Fuel was tight but didn't hinder the route.?
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01 - WIP #2?
[module:youtube|v=Lgd1kEQEuQ0|flashblock]?
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The trackbot caused some trouble in this new route as you'll see, but without it the ending wouldn't be so nice. It's perfect for anyone not familiar with how the game works :)?
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*[user:Svimmer] [[L]]ooks like you could manipulate the trackbot to go left off the ladder next to the purple tp after picking up the gem above that ladder by curving slightly towards the left. Looks like it wouldn't even lose almost any time. I wonder if you could also manipulate the trackbot to go down the first ladder it encounters.?
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[user:slamo] Perhaps you can save frames by misdirecting the trackbot, but the death exit actually saves some frames by positioning your corpse perfectly in front of the door without having to land. Plus it looks way cooler.??
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__Route Suggestions__?
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01 - creaothceann (green), Nach (purple)?
01 - WIP #1 (green), Nach (purple)?
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[http://i.imgur.com/K9LfvUq.png]?
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[user:Nach] Also some consideration has to be given to block busting, as some not so obvious short cuts are available if one phases out a block, and uses that phased out short cut twice.?
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Another thing, for levels where you start by the door, you also have to consider routes that are the exact opposite.?
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*[user:slamo] Here was my reasoning on routing: I try to keep as much momentum as possible, and as you can see I can get the top 6 gems while only turning around twice. There are also little factors that make me favor a certain route, for example I can ladder-boost to the top right gem which will give me altitude quicker, and also getting the two gems at (13,2) in this order sets me up beautifully to snag the gem I get while falling down. I do multiple tests to see what's faster in the smaller rooms, like what I came up with in the bottom right.?
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If you do question whether a route is optimal or not, feel free to offer suggestions. I understand that not everyone will have an intimate knowledge with the physics, but it can still give me some ideas.?
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I kind of like that route Nach, I'll give it a try and see how it compares. That is less distance travelled for sure but with more momentum shifts, should be a good test.?
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[user: slamo] Wow, that route is about 3 seconds faster. Thanks Nach, looks like momentum doesn't have as much of an influence as I originally thought.?
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[module:youtube|v=ZcKH3CI0j70|flashblock]?
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The worm caused some problems here, and fuel was actually an issue as well, I had to pick up both tanks. The worm got in the way of both routes, so the one I used here has the least hindrance from it.?
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[user:Nach] Is general, is it faster to fall down or fly up? Or are they the same??
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Of the previously mentioned routes, a lot is interchangeable due to their being divergent paths all around the green teleporters. That should allow working around the worm of marbles if some proposed method runs into them.??
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[http://i.imgur.com/Ze8pmRK.png]?
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Parts of the level necessitate a jetpack so get one ASAP. I have a hunch it's faster to do a counterclockwise loop rather than a clockwise one, but I'll test both ways.?
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EDIT: Also the worm will get in the way of some routes so keep that in mind?
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*[user:BrotherMojo] I suspect a clockwise route will be faster just because it doesn't need to cover as much ground. If you start by travelling clockwise, those two long horizontal segments at the bottom of the screen can both be avoided. The only potential hangup would be worm timing, but I think the worm's path is long enough that they won't come out of the yellow teleporter until you're done with that section, and that's really the only place it could be a problem in the clockwise version.?
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It's unfortunate, but it doesn't really seem like the teleporters can be incorporated usefully into the route.?
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02 - Nach 1?
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BrotherMojo wrote:?
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?? ?It's unfortunate, but it doesn't really seem like the teleporters can be incorporated usefully into the route.?
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Depends what the route is.?
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For example, they can be used in this route:??
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[http://i.imgur.com/n0e5ybt.png]?
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Another thing to consider about this level. If one is low on fuel, on the upper left, grab the teleporter for a moment to get more fuel.?
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[user:slamo] I like traveling down on the left side rather than up, just because falling down the stairs is so much quicker. There is a bit more distance to cover though, so it'll be close. The worm could also foil the CW route so it may not even matter.??
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02 - Nach 2?
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Well, if you were to move left at start, this would be the route:?
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[http://i.imgur.com/zwrlnRu.png]?
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02 - Nach 3?
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I realized there's yet another way to start the level. Begin by taking the teleporter.??
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[http://i.imgur.com/B9eIXut.png]?
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There's a legend at the bottom of the order the colors are used in.?
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[user:slamo] Interesting route. It does cover the same amount of ground, but keep in mind that there is some delay in teleportation - about 20 frames worth - and doing this 3 times adds about a second of time loss.??
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02- BrotherMojo?
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Um, so I still think that this should be faster for level 02...??
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[http://s22.postimg.org/b1easofxt/lv02_route.jpg]?
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%%TAB 3: Ride the Snake%%?
[=images/gameresources/jetpack/level_03.png][=images/gameresources/jetpack/level_view_03.png]?
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__WIPs__?
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03 - WIP #1?
[module:youtube|v=ZcKH3CI0j70|flashblock]?
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__Thread Discussion__?
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[user:slamo][http://i.imgur.com/sUiYv4j.png]?
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It flows pretty logically to me, I can't think of any other drastically different route that would work.?
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[user:Nach] Regarding the gem in the middle right above the door, is it faster to get it before visiting the top half like illustrated, or perhaps on the way back right before the gem to the left of it is nabbed??
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Edit:?
Ignoring what I just said, here's the alternate left corner I was thinking about:??
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[http://i.imgur.com/OEYs6OZ.png]?
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I really wish I had some numbers in front of me how long it took to bust the strong bricks.?
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[user:slamo] I believe getting the middle gem on the way down is actually faster now that I look at it. The idea with the upper left corner involves phasing 3 blocks instead of 2 so I would not favor it, those suckers take a long time to break through.?
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__Further Discussion__?
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%%TAB 4: The Complex%%?
[=images/gameresources/jetpack/level_04.png][=images/gameresources/jetpack/level_view_04.png]?
There is a half-tank at the spawn point (covered up in the map image).?
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__WIPs__?
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__Thread Discussion__?
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[user:slamo] Level 4 is quite "complex" (hoho) and warrants some discussion.?
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[http://i.imgur.com/0CO66G0.png]?
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Some things to test:?
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?? ?How to handle the start - phase down? Get the jetpack ASAP??
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?? ?Phasing up from the red switch or going around?
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?? ?Entering the "red gate" room from the top or the right?
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?? ?How much the trackbot will troll, and how to deal with it?
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[user:Nach]?
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[http://i.imgur.com/WFOmZm8.png]?
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Edit:?
Sorry forgot a part in that route. Right before going down and left, visit the green teleporter.?
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Edit2:?
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slamo wrote:?
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?? ?How to handle the start - phase down? Get the jetpack ASAP??
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Probably.?
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slamo wrote:?
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?? ?Phasing up from the red switch or going around?
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Or ignoring it entirely.?
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slamo wrote:?
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?? ?Entering the "red gate" room from the top or the right?
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Or via the teleporter.?
However, if a teleporter path is slower, I think if we can work it via the right, we'd travel less if we take the right.?
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slamo wrote:?
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?? ?How much the trackbot will troll, and how to deal with it?
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It probably will if you take the road as is as in your picture. I think you'll need to phase around it.?
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%%TAB 5: Escape from the 64%%?
[=images/gameresources/jetpack/level_05.png][=images/gameresources/jetpack/level_view_05.png]?
, ? = newline.
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GameResources/DOS/Jetpack/Levels00To09 last edited by Svimmer on 2013-06-28 20:38:36
Source: http://tasvideos.org/diff.exe?page=GameResources/DOS/Jetpack/Levels00To09&rev=40
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